Digitize Enterprise Multiplier Event in Greece: Entrepreneurship Through Digital Media 


Digitize Enterprise Multiplier Event in Greece: Entrepreneurship Through Digital Media 

June 25, 2021
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On  April 4th, 2021, the project’s multiplier event occurred in Greece. The event was held online, with the aim of disseminating and promoting the Youth Work Online Toolkit. The Youth Work Toolkit is a bespoke virtual tool that covers several topics on entrepreneurship. The toolkit is addressed to youth practitioners, in order to enhance their services and provide quality youth work. The toolkit’s content is composed of 10 key entrepreneurial topics; and, it is offering a package of 30 digital resources, designed around the concept of microlearning.   

The Participants’ Profile 

The total number of participants was 28, who took part in the event. The majority of the participants were between the age of 18 to 25 years old. In addition, they are residents of big cities, large and small, which cover a large area of the country, from east to west and from north to south.  

The Structure of the Multiplier Event 

In the framework of the event, the Digitize Enterprise project was presented, along with its results. In particular,  an overall overview of the project’s background and objectives was given, followed by a presentation of the Digitize Enterprise strategic partnership. Then, there was a presentation of the project’s three intellectual outputs: the Youth Work Online Toolkit; the Virtual Learning Lab; and, the Professional Development Programme. In addition, a detailed presentation of the Youth Work Online Toolkit followed, which was the main theme of this event. The participants had the opportunity to test, the toolkit, for twenty minutes. Subsequently, they shared their comments in a feedback session, via Ideaboardz; through an open discussion; and, by filling in the evaluation questionnaire that the participants were given.  

The Participants’ Feedback  

The participants responded with positive feedback. In their remarks, they highlighted how useful and innovative the toolkit’s approach is. In addition, there were remarks of the toolkit’s potentiality being introduced into the frameworks of schools and universities. The comments regarding the platform design and graphics were also positive, and described as user friendly, with smooth navigation. Moreover, the participants commented that the toolkit’s content was on point, without unnecessary topics included. Finally, the majority found the topics engaging and interesting.   


May 10, 2021
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Education nowadays requires youth practitioners to think outside the box and come up with innovative, and most of all creative solutions that will inspire and engage the learners. While developing the intellectual outputs of the Digitize enterprise project our team has used multiple free online tools and other freeware software resources for the purpose of digitizing and gamifying the learning processes for youth.

Through our work, our experts had to come up with creative solutions in order to create visual tools such as infographics, animations, videos, interactive case studies, as well as to create game-based learning activities such as quiz-based games, memory games, arcade games, role-playing games, strategy games and all kinds of gamified challenges. These were all developed for the purpose of Digitize Enterprise Youth Work Toolkit (IO1) and Virtual Learning Lab (IO2).

This article aims to share the good practices our team has come up with and share a comprehensive list of free to use tools that youth practitioners can easily use in order to innovate the learning processes.


When it comes to making creative and interactive presentations and/or mind mapping there are a lot of free tools worth trying out. We have mastered some of them during the implementation of the Digitize enterprise project:

Prezi is a presentation tool that can be used as an alternative to traditional slide making programs such as PowerPoint. Instead of slides, Prezi makes use of one large canvas that allows you to pan and zoom to various parts of the canvas and emphasize the ideas presented there. Prezi supports the use of text, images, and videos.

Canva is a free graphic design platform that allows you to create social media graphics, presentations, posters, documents and other visual content without extensive editing knowledge or experience.

You can unleash your team’s creativity with Jamboard. Sketch your ideas whiteboard-style while benefiting from the access and connectivity of an interactive canvas. Drop images, add notes, and pull assets directly from the web while collaborating with team members from anywhere.

MindMeister is an online mind mapping application that allows its users to visualize, share and present their thoughts via the cloud.

Coggle is a freeware collaborative mind mapping web application. Coggle produces hierarchically structured documents, like a branching tree. This contrasts with other collaborative editors, like Google Docs, which provide either linear, or tabular document formats.

Popplet is a mind-mapping application and graphic organizer that helps students think and learn visually. With Popplet learners can capture facts, thoughts, ideas in different ways and immediately connect and visualize the relationships between them.


For our consortium, the results of this project are all about interactivity within digital education for entrepreneurship.

We have mastered using Nearpod that allows youth practitioners to create and use engaging media and formative assessments to make every lesson interactive for free.

Even more so, Podcasts are a new emerging technological product that is getting more and more popular among young people. So why not appeal to their interests and make the learning process fun and engaging! 


There are many great benefits when youth practitioners use visual aid for teaching, such as videos and animations. It’s a great way to keep the participants engaged and interested in the subject.

Explee is the free online tool that allows you to create engaging and memorable Animated videos. 

Animaker is an online do-it-yourself (#DIY) animation video maker that brings studio quality presentations within everyone’s reach.

TED is the well-known organization that hosts its annual conference (TED Conference) and talks (TED Talks) covering a wide range of topics. However, it also has TED-Ed, an educational video library that allows you to create personalised lessons based on the numerous audio-visual resources included on its website or create them from scratch from videos on its YouTube channel.


The entire IO2 Virtual Learning Lab is centred around 10 entrepreneurship digital games that teach and promote entrepreneurship topics to youth. Our team has created 10 learning modules with multiple games and game-based challenges on entrepreneurship topics.

During our work, we have come to realize that one does not have to be a programmer or game developer to be able to create and design simple online games that can teach and inspire young people.  

GDevelop is an open-source, cross-platform game engine that allows the user to create all kinds of digital games, including those with educational purposes. Software can be used to create quiz-based games, memory games, arcade games, role-playing games, strategy games and all kinds of gamified challenges for the purpose of gamifying learning processes. 

H5P is a free and open-source content collaboration framework based on JavaScript. H5P is an abbreviation for HTML5 Package, and aims to make it easy for everyone to create, share and reuse interactive HTML5 content. In the framework of Digitize Enterprise the H5P plugins were integrated into WordPress, but can also be combined with Canvas, Moodle, Drupal and several other publishing systems.


Each of our project results, in terms of concrete learning resources has its own knowledge assessment methodology. We have invested a lot of research into making the assessment part of the learning processes as creative and engaging as the learning activities themselves. Having some free tools available online has come in handy for this.

Educaplay is a free educational games software that allows the user to create gamified activities and learn through game-based resources. 

Kahoot! is a game-based learning platform, used as educational technology in schools and other educational institutions. Its learning games, “kahoots”, are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot app.

Example on how we used the software: https://www.educaplay.com/game/4668704-critical_thinking.html?fbclid=IwAR24uwNmb9WucBtGX0beyata-RekLX-c-3ro6Lu77udibhPWFvbhuofcK4o&sessid=4v7qoh4udomu1fndisoii2jd9q


Last, but not least, even the tools you are using every day can be used to produce some creative learning resources.

Basic Power Point can easily be used to create interactive presentations and even game-based activities. It’s all about making your presentation interactive by adding buttons and other interactive PPT elements.

For starters it would be wise to check out this hands on tutorial with clear guidelines for creating interactive presentations: https://www.pitt.edu/…/Office2010Tutor…/2010Lesson10.pdf

Another every day tool you can use are Google Forms!

Our creative team has created an online escape room game that teaches entrepreneurship topics to youth and it’s entirely made via Google Forms.

There are many benefits to educational escape rooms, check out how you can easily create one for your students by using Google Forms.

Tutorial: https://braveintheattempt.com/2017/10/30/google-forms-game-based-learning/?fbclid=IwAR0fSgr_H17gTijNrP2pSOWHzGQ6Yt53qeO7kFJeec00yJgH2sWx2Ed64ik

User pilots take place for output 2

April 19, 2021
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IO2 Pilot Process

Recently the Digitize Enterprise team have been actively engaging young people in the piloting or testing of the IO2 content. 

What is IO2?

IO2 is our very interactive Virtual Learning Lab.  This area has been designed as a space to learn about enterprise and entrepreneurship while taking part in 10 gaming challenges, with each game having a focus on a different entrepreneurial theme.

The Pilot

Each project partner had the task of recruiting 20 young people to test the virtual learning lab and provide valuable feedback on all aspects from enjoyment to design.  From an Irish perspective we worked closely with a local secondary school who incorporate entrepreneurship approaches into their transition year curriculum.  They were very appreciative and complementary of the opportunity to have their students participate in the pilot.

On a specific day in March over 30 transition year students spent much of their academic day in our virtual learning lab, were a lot of direct and indirect learning was achieved.  Many of these students were actively running mini companies as part of their education and complimented the style of learning provided from the virtual learning lab whilst also acknowledging that some of the games were quite challenging.

In total we aim to have over 100 young people involved in the pilot.  As you work your way through the 10 challenges there is an opportunity to obtain badges, which can be downloaded and entered into a Certificate of Recognition

How to access the Virtual Learning Lab

You can find out loads more about this innovative project on the Digitize Enterprise website:  www.digitizeenterprise.org.  The Virtual Learning Lab is contained within the website and will be available to the public very soon.  WATCH THIS SPACE!

Microlearning and Digitize Enterprise

March 9, 2021
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As the Digitize Enterprise outputs continue to be developed and finalised, we thought it might be great to introduce our readers to the concept of digital learning nuggets which are used throughout our toolkit and learning lab.

These Digital learning nuggets use the methodology of microlearning in order to be accessible and engaging for our users while still providing fantastic learning content. For a greater idea on microlearning, read on…

What is Microlearning?

The word microlearning comes from the greek work micro, meaning small. Microlearning is about getting eLearning in small doses, in the form of small ‘nuggets’ of training material that you can comprehend in a short time.  Microlearning is performed in short time periods and it requires little effort from individual sessions. Microlearning involves simple and/or narrow topics that are easy to learn and understand in a short period. According to John Eaddes in microlearning is: “A way of teaching and delivering content to learners in small, very specific bursts.The learners are in control of what and when they’re learning.”

The benefits of microlearning

Research has shown that we learn and retain more when we study in short focused bursts than in longer sessions. Microlearning is also a great fit for the modern age, when almost everybody has a mobile phone or device that connects to the internet. Microlearning is very versatile and learning can take place anywhere. For example, on the bus to school.   Microlearning also offers a learner-centred approach to learning.  A learner is a crucial figure in the learning process.  At the same time, the learner plays an active role in the learning process which should be adapted to their abilities and circumstances.  Below is an example of a modern learner and some of the distractions in every-day life. This shows that microlearning may be the best way for a modern learner as it is short, simple and concise.

Examples of microlearning

Watching short,  instructional videos on YouTube can be considered a form of microlearning. This is because you are learning a new skill or new method of carrying out a procedure in a short amount of time. Learning about a subject through flashcards is considered as microlearning because it involves applications that present the learner with small cue cards (flashcards) with limited content such as new language words, parts of the human anatomy, countries, chemical elements, etc. to aid in memorizing them.

So now that you know all about microlearning, keep an eye on our website for the full release of out microlearning content which be be available this Summer!

Equipping young Entrepreneurs for life after lockdown

September 10, 2020
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Recently we have had the opportunity to provide a guest blog for the Erasmus+ Uk website.

In this post we have focussed on how entrepreneurs have coped with life during lockdown and what this could possibly mean for the future of entrepreneurship within our youth today.

Have a read of the article at the following link


The 2nd transnational meeting of Digitize Enterprise in Greece!

November 18, 2019
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The second transnational meeting of the project “Digitize Enterprise” was held this time in the city of Larissa, Greece. Partners from 4 different countries – UK, Ireland, Spain & Cyprus visited Larissa city in the central Greece, in order to attend the meeting hosted by the Institute of Entrepreneurship Development (IED).

During the meeting partners had the opportunity to track the development of the Intellectual Output 1 – The Youth Work Toolkit.

Moreover, partners presented their work on the digital learning nuggets (an innovative way of micro-learning) and discussed for their further development and refinements.

Finally, they all together put a strong basis for the development of the other two intellectual outputs – the Virtual Learning Lab and the Digitize Enterprise Professional Development Programme.

Stay tuned for our project’s new updates!

Output 1 development begins

October 9, 2019
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Over the past few months, partners have begun work on the first output for the Digitize Enterprise project. This work is progressing fast with the project getting closer to defining the first set of learning tools for our end users.

What is Output 1?

The first output of the project will be the development of a series of digital learning nuggets that will focus on key areas of Enterprise. These learning nuggets focus on the concept of micro learning, with each one taking less than 10 minutes to deliver and including the possibility of additional activities for further learning.

The learning nuggets will be themed around 10 key Enterprise themes, with each theme including 3 learning nuggets. This means, there will be 30 nuggets in total!

Each Nugget will use a variety of formats to ensure the end product is innovative and engaging for the end user.

What are the 10 key themes addressed?

The project team have investigated the most appropriate themes that will boost Enterprise skills and knowledge, the themes are:

  • Introduction to Enterprise
  • Critical Thinking
  • Problem Solving & Decision Making
  • Leadership
  • Marketing and Business Start-Up Basics
  • Stress & Time Management
  • Building Networks
  • Business Planning & Sustainability
  • Creativity & Innovation
  • Financial Management & Fundraising

Who can use the learning nuggets?

Anyone really! The nuggets are developed with a target age range of 16 – 30 in mind but they will be appropriate for users outside of this age range.

These learning tools will be perfect for Youth Leaders and teachers to use with their groups and will be very easy to deliver within your groups or lessons.

How can I access the learning nuggets?

As the project progresses, we will have an online toolkit that will provide access to all of these resources for FREE, no subscriptions, no registrations!

Keep following the progress of the project to get the link to the toolkit in the future.

Web and Socials Live!

July 17, 2019
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As part of the Digitize Enterprise project, we intend on keeping all stakeholders up to date on all progress and actions taken during the lifespan of the project.

To do this we have created a website where you can keep up to date on all project information. You can visit the website at www.Digitizeenterprise.org

We have also set up a Facebook page where you can more closely monitor the news and stories within the Digitize Enterprise project. You can follow our Facebook page at www.facebook.com/digitizenterprise

Digitize Enterprise first meeting

Kick off meeting

July 17, 2019
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The Digitize Enterprise project has officially begun with partners gathering at the CREST Centre, a renewable centre which is part of South West College in Northern Ireland.

This was the first time partners got the opportunity to meet and share ideas of what possibilities lie in the project scope. During the meeting it was clear that all partners shared the passion for the project and the outcomes from it.

Over the next 31 months, work will take place on our 3 main outputs which will be launched in October 2021. Throughout the duration of this project we are certain to see some exciting developments in the area of Enterprise.

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Welcome to Digitize Enterprise!

April 5, 2019
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Welcome to our Digitize Enterprise Blog. Here you can keep up to date with news and stories following the Digitize Enterprise project.

If you have any thoughts or queries on our project, please feel free to get in touch at any time!

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